vikram26

In this devlog we are going to cover about auto money credit system.

  1. i have made so that the auto credit system fires up by 1% for every 0.10 seconds passed so if it reaches 100% it will credit you 1 coin and reset the percentage back to zero.
  2. Adding a like bar you can see it right next to the percentage bar still working on it will finish it once it is full fledged.

The UI are not yet fixed but these gonna be the basic blocks of it will just change the pos where it will be no styling changes will be applied.
Then after completing the ui needs to add enemy to the game to defend the castle.

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vikram26

in this devlog we are going to cover some interesting thing that i have done so far.

  1. Added clouds so now it will spawn the clouds randomly there are around 6 cloud style and i made them to spawn in the size ranging from 0.5 to 2 in size.
  2. Added a speed variable to the cloud it doesn’t feel static instead it feels more lively.
  3. When night comes out i just made the cloud to have darker in color so like when sun goes out no light to shine right so kinda a great choice tho.
  4. Added moon so it will shine more with passing in time and decrease in shine when the day is about to break out.
  5. Added a hour display so you will know what time of the day it is.
  6. Added a coin/money display the coin is animated so it will animates throughout the play.
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vikram26

I have made the basic structure of the game till now. This game is going to be a defending game from the alien invasion in the medieval times.
So far i have added the resize functionality to the game so it almost looks the same when the screen size changes and added a castle with 2 two flags animated.
Added a sky that is currently taking the full canvas width and i need to add clouds to it.
So it feels like a living things rather than looking static.
Need to add ground to it but i am not settled for a good one yet but will add it once i feel the right texture to it.

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