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Procedural Plant Test

1 devlog
10h 10m 20s

Rendering plants procedurally by generating points and writing custom rendered to render these points to the screen.

Auseawesome

I started prototyping my rendering through GDScript with Godot, starting working on the procedural creation of coils for vines through a point based system rendering with billboarded circles.

I then moved on to re-writing everything in C# and switching to a composition based design allowing for custom and configurable modifiers that change where points are placed. The coil is generated originally and can then be modified with a series of modifiers which can then finally be rendered. The only full implemented renderer is the billboarded circle one demonstrated in the video, however I am working on what that creates a custom tube mesh.

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