Rendering plants procedurally by generating points and writing custom rendered to render these points to the screen.
Rendering plants procedurally by generating points and writing custom rendered to render these points to the screen.
I started prototyping my rendering through GDScript with Godot, starting working on the procedural creation of coils for vines through a point based system rendering with billboarded circles.
I then moved on to re-writing everything in C# and switching to a composition based design allowing for custom and configurable modifiers that change where points are placed. The coil is generated originally and can then be modified with a series of modifiers which can then finally be rendered. The only full implemented renderer is the billboarded circle one demonstrated in the video, however I am working on what that creates a custom tube mesh.
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