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Substratum

12 devlogs
73h 39m 29s

This really is my first project in Flavortown. I would like to win some rewards and learn at the same time!

This project uses AI

I have used AI to help me a bit with learning Raylib. Whatever I used it for, I then remade it to suit my game.

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borkoaxtyt

Shipped this project!

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This is my first build, it doesn’t contain changes from the previous 5 days as they don’t work well within itch.io for now. Also there is a bug with the pickaxe rn in itch.io. Please give me ideas for what I could put in the game.

borkoaxtyt

Today I added some of the optimization tricks for the side projects, fixed some bugs and reworked some of the code so nothing new. Also no new images cuz it would literally be the same. Also I’m working towards shipping the project tomorrow.

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borkoaxtyt

After dealing with a corrupted Windows install yesterday, I finally got back to working on the project today. Spent the session playtesting the game and fixing any bugs that I came across.

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borkoaxtyt

Added some new assets for biomes. Remade the lightning (again), but not it works. I also fixed some bugs with surface grass just floating.

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Comments

devatrishasinha
devatrishasinha 26 days ago

Oh, seems similar to terraria?

borkoaxtyt
borkoaxtyt 26 days ago

At first I wanted it to be a copy of terraria, but then I realized that I don’t really need even a third of the mechanics, I want my game to be more focused on building and exploring and not have fighting, but yeah for now it’s basically a generic terraria copy as I haven’t started implementing the main mechanics I want my game to have.

borkoaxtyt

Reworked the lightning engine and added more assets. Kind of mid for today.

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I added some new assets for wood blocks, sand, flowers, ferns and mushrooms but haven’t added them to the game yet. Fixed some bugs and cleaned up my code a bit. Also added some tree variations.

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borkoaxtyt

Added the pickaxe to be in the inventory. Made trees drop wood blocks and also disappear when broken. Fixed some of my code structure and started reworking the lightning and rendering.

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borkoaxtyt

Added a basic inventory system. Added a pickaxe which you can swing and then shoot yourself to your mouse position (kinda like thor). Added some random generation for trees (still haven’t fixed the leaves). Added some small leaves and flowers on the ground. Added ruby, sapphire and coal underground. Will rework the lightning system as it is currently really bugged. Added some player physics so the pickaxe swing can work. Destroying blocks now make pickups and add them to the inventory with a count.

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Inventory: Added inventory count, Added inventory animations

Pickup: Can now destroy and place blocks, destroyed blocks drop pickups which can be picked up.

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borkoaxtyt

Added stone in the game, Added some debugging features. Added a basic inventory. Will try to add more tomorrow.

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borkoaxtyt

I managed to add trees and some cave systems today made by using my old textures.
The caves though don’t have a background for now but I will add one tomorrow.
Didn’t really add anything else today but I managed to really clean up the project.

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borkoaxtyt

Today I Added some basic things like entity culling, resizable screen, changed the textures to be homemade, optimized the world generation, added boundaries to the world and so on.

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borkoaxtyt

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

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