This really is my first project in Flavortown. I would like to win some rewards and learn at the same time!
I have used AI to help me a bit with learning Raylib. Whatever I used it for, I then remade it to suit my game.
This really is my first project in Flavortown. I would like to win some rewards and learn at the same time!
I have used AI to help me a bit with learning Raylib. Whatever I used it for, I then remade it to suit my game.
Added some new assets for biomes. Remade the lightning (again), but not it works. I also fixed some bugs with surface grass just floating.
Log in to leave a comment
At first I wanted it to be a copy of terraria, but then I realized that I don’t really need even a third of the mechanics, I want my game to be more focused on building and exploring and not have fighting, but yeah for now it’s basically a generic terraria copy as I haven’t started implementing the main mechanics I want my game to have.
Reworked the lightning engine and added more assets. Kind of mid for today.
Log in to leave a comment
I added some new assets for wood blocks, sand, flowers, ferns and mushrooms but haven’t added them to the game yet. Fixed some bugs and cleaned up my code a bit. Also added some tree variations.
Log in to leave a comment
Added the pickaxe to be in the inventory. Made trees drop wood blocks and also disappear when broken. Fixed some of my code structure and started reworking the lightning and rendering.
Log in to leave a comment
Added a basic inventory system. Added a pickaxe which you can swing and then shoot yourself to your mouse position (kinda like thor). Added some random generation for trees (still haven’t fixed the leaves). Added some small leaves and flowers on the ground. Added ruby, sapphire and coal underground. Will rework the lightning system as it is currently really bugged. Added some player physics so the pickaxe swing can work. Destroying blocks now make pickups and add them to the inventory with a count.
Log in to leave a comment
Added stone in the game, Added some debugging features. Added a basic inventory. Will try to add more tomorrow.
Log in to leave a comment
I managed to add trees and some cave systems today made by using my old textures.
The caves though don’t have a background for now but I will add one tomorrow.
Didn’t really add anything else today but I managed to really clean up the project.
Log in to leave a comment
Today I Added some basic things like entity culling, resizable screen, changed the textures to be homemade, optimized the world generation, added boundaries to the world and so on.
Log in to leave a comment
I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.
Log in to leave a comment