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Greenhouse Gambit

2 devlogs
1h 23m 37s

I am a fan of escape rooms, but most of them feel like one-time only stuff or pretty boring. Till the end of Flavortown, I plan to make an console-only escape room that is enjoyable (even when played multiple times).

This project uses AI

I used Gemini to brainstorm & debug my work.

davidv3767

Devlog #2:

I have the baseline for Puzzle #1 (out of 8) done, but I just realized I have some brainstorming to do to make the puzzle actually solvable.

Puzzle #1 is like the lock to a safe with some mathy hints, and I’ll improve the hints to make the puzzle possible. Since it’s been a bit, I decided to just post a devlog to show my progress.

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davidv3767
davidv3767 about 12 hours ago

Part 1 of the story: It should be stated I am a math nerd, as in I am knowledgable about math. So, I went to a Math Camp the summer before 7th grade. It was a five half-day (Monday to Friday in the morning) camp, so there wasn’t time to do some really fun stuff. Out of many things I escape, the escape room on Thursday was the best (the gummy & wolf stories are close; that’s for a different part if I have time).

davidv3767

Devlog #1:

So I just came up with the idea of creating a FUN escape room, unlike the ones you have to do in class. I remember doing only ONE fun escape room, but that’s for another day (look at comments!).

In this project, I start from the front (menu) to the back (end). Therefore, I created the menu & introduction during today’s 16 minute session of working, completing the very front of the project!

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davidv3767
davidv3767 about 21 hours ago

I’ll add the story in a future devlog (or multiple). Just look at the comments below…