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Planet Clicker

3 devlogs
2h 54m 56s

Inspired by popular idle games like Cookie Clicker, Planet Clicker is an out-of-this-world clicker where you travel the solar system, discovering new planets and moons. You start off earning 1 stardust per click, ending the game earning billions o…

Inspired by popular idle games like Cookie Clicker, Planet Clicker is an out-of-this-world clicker where you travel the solar system, discovering new planets and moons. You start off earning 1 stardust per click, ending the game earning billions of stardust a second. This game will be made using simple HTML, CSS, and JavaScript, while still looking good and having all the features you would expect in a clicker game.

This project uses AI

Used Copilot for code completion.

Demo Repository

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I did quite a bit this time. I fixed the div flex issue, made a custom scrollbar, and added a css “template” for the upgrades, so all I have to do is add the text for each upgrade, and it the layout will be the same for every upgrade. I also added a placeholder image and organized my files a bit. Next, I’ll work on the left container, allowing for the player to actually click and gain stardust.

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I added two main containers for the game. The left container is where your current planet will show, and the right container is where the upgrades will be. I also moved the clicks header to the left so it lined up with the planet container. I am currently having an issue with the upgrades and the flexbox I am using for them, so I will try to fix that next.

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I haven’t done much yet, just wanted to get my workspace setup and some of the layout finished up. I started by adding a little copyright bar at the bottom, with a link to my future main website and repository. I also setup a not-yet-functional clicks counter with a custom font (I just now realized it might be the same as cookie clicker). Soon, I would like to organize different parts of the game into divs and get into some of the interactivity of the game.

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