It has been a little while since the last devlog, kinda forgot about it :)
Anyway, since then I have implemented an actual car model, made a nice main menu and implemented a very cool race track made by RCC Design (check out their stuff, it’s really cool).
Car physics are pretty hard to get right and turning feels weird so I’m considering adding controller support to make steering and accelerating better. I’m currently planning out the enemy AI system, not entirely sure how it should work, but I’ll figure it out.