War of Dungeons banner

War of Dungeons

21 devlogs
17h 17m 59s

an attempt to make a fighting rpg

Jan Lukasiak

added new tile types and optimised rendering

Attachment
0
Jan Lukasiak

added a function to work out player spawn position to be on a piece of land in a deterministic way

Attachment
0
Jan Lukasiak

worked on player movement and terrain generation. Also added a predictable random number function to get player spawn position.

Attachment
Attachment
0
Jan Lukasiak

added multithreading and added a new biome type

Attachment
0
cskartikey

Tagged your project as well cooked!

🔥 cskartikey marked your project as well cooked! As a prize for your nicely cooked project, look out for a bonus prize in the mail :)

Jan Lukasiak

worked on new cave type’s (spagetti and swiss cheese) made a unoptimised function for generating them. Need to do some multithreading

Attachment
0
Jan Lukasiak

debugged the chunk loading and unloading (moved the chunk code away from other for loops)

Attachment
0
Jan Lukasiak

added automatic chunk loading when player moves

Attachment
0
Jan Lukasiak

made a function that works out the first and last chunk’s coordinates that should be on the screen, I will use this to generate chunks that are on the screen

Attachment
0
Jan Lukasiak

got ofscreen chunks to unload, next step get ones on the screen to load

Attachment
0
Jan Lukasiak

added the player sprite, also managed to split up the world into chunks. currently working on loading and unloading the chunks.

Attachment
1

Comments

Jan Lukasiak
Jan Lukasiak 11 days ago

some of the time didn’t load to hackatime correctly because I had an incorrect folder name. lost 1h of time

Jan Lukasiak

added the perlin noise tiles to the SDL window

Attachment
0
Jan Lukasiak

visualised perlin noise output for testing

Attachment
0
Jan Lukasiak

work on chunk generation using perlin noise

Attachment
0
Jan Lukasiak

initialise repo by repurposing some code from an old platformer

Attachment
0