a game where you fling tomatoes, eggs, watermelons and stones at waves of enemies. drag to aim, release to shoot, try not to miss or your combo dies. there's upgrades between waves which is lowkey the best part. hard mode is actually cooked rn ngl…
a game where you fling tomatoes, eggs, watermelons and stones at waves of enemies. drag to aim, release to shoot, try not to miss or your combo dies. there’s upgrades between waves which is lowkey the best part. hard mode is actually cooked rn ngl. small silly project but it’s been fun — more enemy types coming soon prolly.Share
i used ai mostly for debugging the css and the html5 canvas stuff like the canvas collision detection and the physics for the projectiles was tricky to get right and ai helped me figure out what was going wrong also the css had this weird issue where the whole screen would shake after a round ended and i couldnt figure out why ai helped me trace it back to an animation class that wasnt being cleaned up properly basically anywhere the visual output was doing something unexpected i used ai to help me understand and fix it the actual game design and logic and how everything fits together was me i just used it as a debugging tool when things looked or behaved wrong