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Skill Tamer

7 devlogs
19h 40m 38s

Skill Tamer is an app where you gather talent cards and then level them up buy spending time on them, you can chose form ready presets or create your own. By upgrading cards you will be able gain achivmens and visualize your progress in a cool way. Your card will help yu defeat enemies (ill probably change that to something better). To level up cards you will start a timer on your phone and evry 15 minute you will have to tap a screen to check if you are not cheating the system, at the end of each session you will have to take foto yourself or the thing that you were working on this will help you track your progress and create a roadmap for you.!! :>

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Rafikoz

I started redoing my Mission View to make it look nicer. I also wanted to add a radar-like chart to show player skills, but I didn’t find any easy package for that (just checked the most popular ones quickly).

Charts in Flutter aren’t too hard to understand. You need:
A data model for your points.
Series that define how the data is drawn (line, bar, etc).
Axes for labels and scaling.
Animations usually come automatically when data changes.

Even if radar charts aren’t easy, you can still use bar or line charts to show stats. Later I might try making a custom radar chart myself with CustomPainter.
For now, I’m focusing on making the UI better and showing skill stats in a clear, animated way.

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Rafikoz

Finally, I finished working on sessions. You can now select the skill you want to work on, start a session, and begin. You can stop it at any point and receive normal rewards.
Every 15 minutes, a popup will appear asking you to click a button to confirm that you’re still active. This is meant to ensure that users don’t exploit the system.
I’ll add a button in session_timer_view that lets you extend the time until the next popup, and I’ll also add a popup that shows how much XP you gained.

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Rafikoz

another day another dev blog. Today i foccused on ui by adding better skills_view and skill_page olso started working on session styles

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Rafikoz

I hinnished all hive connections and and riverpod controller is now in sync with hive (that means that app model besides some functionns is ready). Now I need to start working on ui to make it playable. Todey i just added basic card and working timer for missions that displays how muth time will it take for next refresh

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Rafikoz

ok today i done A LOT. I finnishe whole hive model and create mapper to map game state between storage and accual game olso i worked on operatos for player (mainly session and mission operators) tomorow i think ill work on adapters for hive and ill create _load and _save methods then ill be finaly able to work on some ui so blogs will finally have some images form the accual app. Heres a photo of my cat 🥳

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Rafikoz

ok i finaly chave full plan for my app. Today i finnished planing all the systems and started working on riverpod. I olso added all esesncial classes tomorrow i`ll start working on hive. Ima go play some overwach. Btw ramatra is the best tank

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Rafikoz

so i started the project. in created a color scheme and finnished working on the plan now im trying to figure out how should whole model look like since i can upload photos of vs code here is a praticly empy page

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