Kandinsky banner

Kandinsky

3 devlogs
19h 54m 2s

A wrapper library for the OpenGL graphics API, intended for use in 2D rendering applications. Kandinsky provides a simple, abstracted interface to the OpenGL API written in C++, combined with a lightweight wrapper around GLFW, to provide methods f…

A wrapper library for the OpenGL graphics API, intended for use in 2D rendering applications. Kandinsky provides a simple, abstracted interface to the OpenGL API written in C++, combined with a lightweight wrapper around GLFW, to provide methods for window management and event listening.

Repository

Loading README...

Eliza

Finally finished the full window class…for now
I’ll probably end up going back and adding more functionality later as people ask for it or as i realize it’s necessary.
I don’t have any interesting pictures to give so here’s a screenshot of the project tree
(most of it is just glfw lmao)

Attachment
0
Eliza

Added some setters/getters for the Window class so that you can do things like changing the title and window dimensions
Will also later include more stuff i think but for now window sizing is about the only thing i can think of 🤷‍♀️
I also plan to have them return a reference to the window so you can do function changing
anyway here are some silly error messages you can get

Attachment
0
Eliza

Sorry I haven’t been posting any devlogs!!!!!!!! I promise I’ve been working 😭
I have a basic Object/Context model working for the library, and some window stuff
Working on building out the Window class rn

image is a (very) rough draft of the mascot

Attachment
1

Comments

rayne
rayne 3 months ago

17 hours is crazy