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Solar System [Breiscot]

6 devlogs
24h 23m 50s

I’m making space simulations, this is dedicated to a solar system, for this I will use Unity.

This project uses AI

I used AI for README.md, now I modified README.md without AI, the rest of my project was done by me. But if I have to say the minimum that I used with AI then I have to say that it is when I had difficulties with the code and it took me a long time

Demo Repository

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Breiscot

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I make a Solar System with realistic physics, so I had to write various formulas on script to make it work with various physical laws, such as Newtonian Gravity, the solar system is composed of all its planets, with the only natural satellite as the moon, (I did not make other satellites), I encountered some problems that I managed to solve, it is not exact as a realistic and accurate solar system but I did something, after all I enjoyed making a simulation of the solar system, space is something that I like and it is amazing

Breiscot

Fixed texture of the export and some modifieds to the scripts, after that i think I compleated.

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Added Sun Light and more modifieds to the scripts, with Gravity Manager and Solar System Setup more accurated.

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I created the Curvature of Spacetime on my simulation, and I modified something

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Breiscot

i added the regulation of the time, and galactic movement of the Sun

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I added more things then yesterday, I added automatically planets generations, fixed gravity system, added Skybox and textures to the planets.

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Today I initialize my new project, a Solar System, I added physics in the planets, I don’t do that especially for the Space Event, but this is an idea that I was thinking about.

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