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silly 3d game (WIP)

8 devlogs
38h 31m 35s

i was bored and wanted to try my hand at making a simple 3d game

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haohaohaoyan

Shipped this project!

I tried my hand at making a 3D game, inspired by games like Titanfall and Celeste. It doesn’t really have any actual levels, but it has (plenty tested) movement mechanics like slides, wallslides, and walljumps, a death and checkpoint system, a grappling hook, and a bit of a start to some levels! It’s a work in progress, but I’m hoping to get it finished when I have more time.

haohaohaoyan

I wasn’t able to put the amount of time in that I would have liked because of a flood of exams. I’ll ship what I have so far. As for everything since the last devlog:

  • A bit of environment for what was planned to be the first “chapter” of the game.
  • Some fine-tuning for the audio. I tried compressing it to reduce file size, but that resulted in processing spikes when decompressing the audio. I left it in raw form for performance. (This is literally the same thing that happened to Titanfall 2.)
  • The screen wipes have been polished somewhat because they used to disappear randomly when the animation was cancelled by switching scenes before the script calling the animation finished, prematurely ending it. Instead, it just starts the animation and there is no failsafe to end it after loading the new scene.
  • Some mesh optimization on the new structure. As it turns out, Godot’s lighting really doesn’t like planes, so I thickened a few corridors. I haven’t gotten to the main mountain bit yet.

I really hope that I will be able to find more time to work on this over the summer, because I think this would really make a great game. I just happen to not have enough time.

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haohaohaoyan

I worked on plenty this weekend! Screen wipes! Better transitions! More stuff for the first area! Figuring out particles! Context tooltips! A start of level design! Some work in loading and unloading sections!!!!11!!!!!!!11!!! I’m not even sure I’ll make it in time !!!!! btw i can’t record rn so here’s an image (i’ll edit later witha video)

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haohaohaoyan

at this point i’m just going essentially weekly, but loads of changes happened! (mostly due to deadlines and stuff pressuring me)

  1. grappling hook is working and essentially finished
  2. loads of menu things: a title screen with a (placeholder) name, level/chapter select, and an options menu for the pause menu
  3. checkpoint and death system
  4. tweaks to other things (you can wallrun cleanly on curved surfaces now)
    hopefully i’ll have something done by next week but i’m not sure anymore
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haohaohaoyan

Schoolwork has been ridiculous lately so not too much work, but I added a camera effect for wallrunning, slide and fast movement sound loops, a slightly different pause menu, and started reworking the grappling hook (now with an actual model) and midair movement. I’m also beginning work on a puzzle thing for level design, and you can see the progress on it below!

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haohaohaoyan

ok so there’s loads of new stuff now. 1. fixed the speed doubling bug (velocity doubled when slide-jumping) 2. added pause menu 3. some fancy effects and better speed-lines 4. started work on the grappling hook but it’s kinda broken rn 5. fixed a wallrun-jump bug (sliding momentum wouldn’t change upon walljump so they kinda got broken)

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haohaohaoyan

I added ANOTHER new gym (that looks better) and am currently fixing up the movement and sliding. It isn’t bad, but it’s super buggy in some cases. The video attached is an example of some ridiculous acceleration that I find amusing, but bad for gameplay.

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haohaohaoyan

I added camera movement, a wallrunning prototype, and a new gym. It’s looking pretty good so far.

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haohaohaoyan

ok so I got some basic movement, collision, and jumping working. i’ll be working on camera movement next.

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