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silly 3d game

6 devlogs
26h 58m 25s

i was bored and wanted to try my hand at making a simple 3d game

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haohaohaoyan

at this point i’m just going essentially weekly, but loads of changes happened! (mostly due to deadlines and stuff pressuring me)

  1. grappling hook is working and essentially finished
  2. loads of menu things: a title screen with a (placeholder) name, level/chapter select, and an options menu for the pause menu
  3. checkpoint and death system
  4. tweaks to other things (you can wallrun cleanly on curved surfaces now)
    hopefully i’ll have something done by next week but i’m not sure anymore
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haohaohaoyan

Schoolwork has been ridiculous lately so not too much work, but I added a camera effect for wallrunning, slide and fast movement sound loops, a slightly different pause menu, and started reworking the grappling hook (now with an actual model) and midair movement. I’m also beginning work on a puzzle thing for level design, and you can see the progress on it below!

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haohaohaoyan

ok so there’s loads of new stuff now. 1. fixed the speed doubling bug (velocity doubled when slide-jumping) 2. added pause menu 3. some fancy effects and better speed-lines 4. started work on the grappling hook but it’s kinda broken rn 5. fixed a wallrun-jump bug (sliding momentum wouldn’t change upon walljump so they kinda got broken)

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haohaohaoyan

I added ANOTHER new gym (that looks better) and am currently fixing up the movement and sliding. It isn’t bad, but it’s super buggy in some cases. The video attached is an example of some ridiculous acceleration that I find amusing, but bad for gameplay.

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haohaohaoyan

I added camera movement, a wallrunning prototype, and a new gym. It’s looking pretty good so far.

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haohaohaoyan

ok so I got some basic movement, collision, and jumping working. i’ll be working on camera movement next.

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