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Mirage

6 devlogs
21h 7m 12s

Mirage expands underutilised features within hotter biomes such as armadillos to make these underappreciated biomes stand out!

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Auseawesome

Another custom block functioning like gilded blackstone in the overworld forms new tiny gold geodes in hotter biomes! These form as mini structures underground as more custom structures have been requested by the people who voted on this project.

I have also split most of the options in the config to server options meaning they can be configured per-world if desired and are also properly synchronized to joining clients over the network!

More structures are in the works, such as underground ruins. If anyone has ideas for any structures put them in the comments here!

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Auseawesome

After the great response and feedback after shipping the project, I’ve been at work adding in more custom world-generation and blocks as was requested.

I first started by adding in some boulders to the surface of the desert made of smooth sandstone which add some variation to the surfaces. These rocks are distributed using noise to make sure they are not just evenly scattered across the desert to add additional variation.

I then turned my attention underground as the only underground biomes we currently see are the deep dark and lush caves. I created a new sandy stone block and created patches of them near the surface which can generate dry grass or sand blocks on top of them, this helps make the underground feel a bit more varied and not just monotonous stone.

I want to add some more custom content underground, maybe buried structures or relics. Feel free to leave feedback on what you’d like to see!

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Comments

Shaven Wickramanayaka

More variety in the top of caves is lowk gonna be so good. Andesite and diorite are getting kind of boring tbh.

Auseawesome

Shipped this project!

Hours: 14.3
Cookies: 🍪 226
Multiplier: 15.83 cookies/hr

I’m really happy with the current state of the mod, and I think although the additions might be small, they are incredibly polished and fun to play with. Making armadillos more useful and adding to desert loot has been a big goal of mine!

I will definitely expand this more down the line, and also expand on the addon mod, Saturated Sands.

Auseawesome

I have spent far too long porting the entire mod to 26.1 ready for the next major version.

During this port I took some time to go over the trimming of the Armadillo chestplate and implement an entirely custom system for allowing trims to look different on armadillo armour meaning that they would not show the sleeves and the designs would fit better with the chestplate shape.

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Auseawesome

Rewritten a good portion of the internal workings to make writing Saturated Sands easier!

Previously, the block state helper was hardcoded for mirage so Saturated Sands couldn’t use it for generating the models for the addon as well.

Here’s a snippet of one of the new mod independent helper classes:

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Auseawesome

A monumental update, adding many new, entirely custom pottery sherds with a system allowing new pottery sherds to be easily added by any mod!

Also added recipes to craft any pottery sherd, which are entirely configurable in the config with a new config system that allows any data driven content to be enabled or disabled based on options within a mod config.

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Auseawesome

Added armadillo pottery sherd alongside an entire system to easily register new pottery sherds!

This means other mods and addons can easily add their own pottery sherds if they want with a hopefully easy-to-use API!

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