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a Meatball Adventure

4 devlogs
8h 58m 1s

A command line game featuring a meatball. Solo project! If you are testing out the game, it takes a while to finish as its a game where you have to grind and level up, so if you want to just test it, please read the README on my repository to see …

A command line game featuring a meatball. Solo project! If you are testing out the game, it takes a while to finish as its a game where you have to grind and level up, so if you want to just test it, please read the README on my repository to see the cheat code and where you enter it. Thank You!!!

This project uses AI

Used GitHub copilot for finishing lines of code

Demo Repository

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meatballs787

Shipped this project!

Hours: 8.93
Cookies: 🍪 67
Multiplier: 7.52 cookies/hr

I built a command line game with python that features a meatball. It is a grind -> level up -> get more powerful -> beat the game type game, so it might take a little while to beat it normally. I would say debugging is definitely the hardest part of this, but other than any bugs you might come across that I may have missed, this was fun to make and I am very proud of it. If you are voting and want a cheat code to get max stats or just don’t feel like grinding, enter: activatecheatmode after the tutorial on the page where it says —–Main Menu—–. Details about the Demo are on the Demo page! Thank you so much!!

meatballs787

Holy Moly. 80% of the time spent has been just debugging. I finished the game, and to get it ready for shipping, I had to fix all the small bugs I could find. The rest of the time was just finishing the game which consisted of finishing all the enemy classes, finishing all the hostile territory classes, creating cheat codes for testing and debugging, and adding a luck-based attack system to the game. I then had to figure out how I was going to demo this code, so I used PyInstaller for the first time to change it into a .exe file. I updated the README on GitHub so that it would have all the latest information and published my first release.

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Comments

chingwongding
chingwongding about 1 month ago

I think like options for user input would be useful here…like saying “choose a number” or “type in which stat you want to enhance” Since right now there’s a lot of ambiguity on what the game expects. Great game dou

meatballs787

I know it’s not a lot of time to log, but everything is finished except for the creation of the rest of the hostile entities, the creation of a variety of attack options, and also the design of the hostile regions you enter to level up and eventually beat the game. I have debugged most of the tutorial and fixed a few problems with the combat system.

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meatballs787

I finished doing the first set of debugging, got a working combat system going, and finished making the tutorial.

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meatballs787

This is the first Devlog for this project. I have made good progress on creating class variables and functions for the character. As for the actual game itself, I have added an enhancement menu in which you can use consumables to enhance stats permanently. Here is a picture of the terminal containing my progress so far.

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