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29h 3m

A procedural animation game with procedural character animation and procedural world! Made in Godot

This project uses AI

I used amp code for the procedural animation when i got really frustrated that the tutorial that i was using was not working

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Ghost of Ghost of Lukas

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I started building a hand game but it went wrong when procedural animation went wrong so it because this crappy spider bot game with procedurual animation i hope you dont/do enjoy it!

Ghost of Ghost of Lukas

Enemys, Health, Menus!!


Today i started with adding a small health system which works fine.


**Enemys **

I also added these green blobs that are the enemys idk why green blobs but that is what came first into my mind they have a really simple AI and health used a bit af amp for this but mainly from a tutorial.


Menu

I also made this simple menu that you can choose between the two worlds and stuff its all pretty simple.


thats my crappy game!!!

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Ghost of Ghost of Lukas

Better Camera


Now that procedual stuff was working i worked on a camera system which was also pretty hard because if you moved the camera too fast the spider would totaly break but after a while with a little help i got something going on and its so good! Also added a few obstacles to try it out and its awesome!

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Ghost of Ghost of Lukas

Procedual Animation actually working!

So i got procedual animation ACTUALLY working it tooook soooo long the tutorial that i was using some how was not working that great i even downloaded the project files and still could not figure it out but with a LITTLE i actually solved many problems but with help of AMP code i was able to put a SIMPLER model more like a spider working!


New spider like model

So i fastly in Blender made a new model that looks more like a spider because i was getting way too many problems with the hand model and with a spider like model its easier to start but my plan is to still update to the hand model well see how that goes

but with this new model its working perectly!

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Ghost of Ghost of Lukas

So procedural animation is not working very well so I’m trying a new approach not procedural because apparently that is a pain in the ass.

The new approach is I posed the hand in Blender the way i wanted it to be like in the resting position like the crawl position and then still procedural animate it just the animation not the postilion of the fingers and stuff because that would be the same thing as before but with this i posed the hand like i wanted and got the default hand use the position of the reference that i posed

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Ghost of Ghost of Lukas

So a LOT has happened I in fact forgot to devlog once so I kinda forgot some of the stuff because i tried lots of things and nothing was working in the old hand model the bones probably were somehow badly setup so yeah the fingers were always in the wrong place the animation was not playing the raycast was also not working and it was just a nightmare so then i found a 3d model with already the bones setup and its getting more promising the fingers are always in the ground and use the desired pose BUT the animation is still really funky and not working so yeah I spent lots of time trying to get every thing to work but now with the new model everything is more promissing

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Ghost of Ghost of Lukas

So today was a pretty hard day because i started implementing the hand into Godot and ahhh its been so hard to get everything to work the way it is and its not even close to what i need it to do

So in blender i had to remake the bones quite many times as they were not perfectly setup and it was so anoying

Then in Godot making all the fingers work was also a real pain in the ass but i finnaly got a way to controll the fingers!!!

and i’m now controlling them with the number row and it works pretty well

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Ghost of Ghost of Lukas

So I started on making the actual game is Godot which if you don’t know this is my first game and yes i’m starting with a 3D game so its pretty hard but I’m using the GDQuest tutorial and its already pretty great!

For movement I have “Minecraft” style 3rd person thing

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Ghost of Ghost of Lukas

Made a totaly new hand model and IT IS WAY BETTER so much cleaner and it captured way more of my hands geometry and i also had to take way less photos and on a new hand rig

Then on Blender i cleaned up everything it was still hard because i had to make the model non manifold manually and it was a pain to do it but after a lot of time i got it!

then i added bones to it which was also really hard they were not wanting to work with the model ahhh but again after lots of tries i got it!

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Photogrammetry

I first took all photos of my hand in this case they were 88 (That is a really small number of photos) then I added them to Meshroom the program that turns the photos into a model and this took like 2 hours then when i had my mode I exported it

Blender

With the model in blender I had to start cleaning the model manually which was a real pain in the ass because of the high mesh count and the faces were not right I did lots of manual touching and deleting and adding sculpting but after a lot of work i got everything pretty good and i started adding bones to the model so i could manipulate the pose of the hand

after a few tries i got everything pretty well aligned and made some poses with it!

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