2 devlogs
4h 33m 39s
A CPU based software renderer written in Rust. I plan for it to draw triangles, handle depth, and apply simple lighting all without a GPU.
A CPU based software renderer written in Rust. I plan for it to draw triangles, handle depth, and apply simple lighting all without a GPU.
Made it more interactive. A triangle now follows the cursor and you can change the size with your scroll wheel.
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Using winit and softbuffer to create a window, edit the buffer, and display. Create create simple shaders, draw lines, and draw circles.
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