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dineshnk167

Shipped this project!

I build this Dungeon Game for enhance my coding skills. This project is one of best project too. I gained more knowledge and error solving skills by working on this project.

dineshnk167

This update transforms Dungeon 3D from a pure exploration game into an action survival experience.
The biggest addition is the shooting mechanic. Players can now fire at enemies using the Space key. Bullets travel instantly along the player’s line of sight using a raycast system. Enemies have a health bar above their head that reduces on each hit. Killing an enemy rewards 100 points and has a 40% chance to drop extra ammo. A kill feed in the top-right corner tracks every kill and ammo drop in real time.
A new enemy now spawns into the dungeon every 5 seconds, keeping the pressure constantly rising. Players start with 30 rounds and must manage ammo carefully — the bar turns red when supplies are low.
The goal remains the same — find all 3 keys and escape — but now you have to fight your way through to do it.

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dineshnk167
  1. Enemy Hit Flash
    Every time an enemy touches the player, a sharp red flash instantly covers the screen for a fraction of a second. It fades out quickly so it never blocks vision for too long. This gives the player an immediate reaction — you feel the hit the moment it happens.
  2. Low HP Pulsing Overlay
    When the player’s health drops below 50, a soft red overlay begins pulsing across the entire screen. The lower the HP goes, the stronger and faster the pulse becomes. At 10 HP it is almost impossible to ignore — which is exactly the point. The player needs to know they are in serious danger.
  3. Red Edge Vignette
    When health falls below 75, a red gradient begins appearing around the edges of the screen. The center stays completely clear so gameplay is not blocked, but the border darkens and reddens as HP drops. This is a subtle but effective way to signal danger without being too aggressive.
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dineshnk167

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build.

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