Activity

pinyuanchen311

I do read all the feedbacks and now I already fixed some of them. now, there is no more line between the tiles :), also I figued out that it’s super laggy on computer that doesn’t have high performence, so I optimaled the performance, and now player can choose the quelity of the game. if player don’t choose one, it’s auto as default. I also fixed the party box bug, now it will disappear when player exit to the mainmenu or lobby:)
And i would also like to answer some questions/problems for votes

  1. you can also use controller if you have too much people
  2. I didn’t write that much dev log is just because I’m lazy, but I alr improved now, I used to write even less. I would rather to use the time to make more functions in my projects
  3. I’m now planning to add a tutorial so make sure everyone can have an idea about how it works
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pinyuanchen311

I Improved the game performance to make sure everyone can play it
you can change the quelity in the settings
Please please check the tutorial, it will teach you about the 3d function!!!!!!!

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pinyuanchen311

check tutorial!!!

pinyuanchen311
pinyuanchen311 39 minutes ago

check tutorial

pinyuanchen311
pinyuanchen311 39 minutes ago

dont skip tutorial!!!

pinyuanchen311

I‘m basicly already done the project and about to ship it!
I add some better UI and also cool animations to it. Also, now player can change the quality and the resolution(I don’t think it’s gonna work on web…) and the most amazing thing I made for this game is the tutorio, it teaches player all the basic controls. it’s really important for this game because it’s a complex and easy to get confused game(it’s confusing even with the tutorial :[ though). but anyways Hope you enjoy the game:)
—Please do not skip the tutorial!!!!!!!!!—

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pinyuanchen311
pinyuanchen311 2 days ago

don’t skip tutorial

pinyuanchen311

I finally done the basic game playing. it’s similar to tetris if you don’t turn. but player can turn by “q” and “e”. all the blocks will eliminate by the 2d logic, or based on what play see. but they are in a 3d world so blocks in different surface can infect each other. I also made a realy cool breaking effects for the blocks. and “f” for a preview site. so player can see the whole countainer and where are the blocks in 3d. in this game, the difficulty is not from how fast the blocks are droping, but the blocks will get more complecating as time passed.

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pinyuanchen311
pinyuanchen311 39 minutes ago

check tutorial

pinyuanchen311

Shipped this project!

Hours: 96.38
Cookies: 🍪 2097
Multiplier: 21.76 cookies/hr

This is a party game that allows maxium 6 players to play. Players race, build, and sabotage each other in different maps. I would say that the hardest part about this game is multiplayer and the beetle because of the management. The thing I’m most proud of is that this game brings a lot of fun to my friends and me and it’s the game that I have most completion.

pinyuanchen311

It’s almost ready for the first shipping!!!
New update:
a beetle that has spike on it’s back, u can’t step on it anymore :(
bat, a flying rat in the sky, it’s gonna bite u!
settings, now u can set the game by yourself
starting scene within a cool starting animation.
change the game name into Unlimited Alians
particle effects for mouse
I actually spent a lot time on this project. There is much more details in this game than just a normal demo. This is a game that is really fun to play within your friends or family. Just like those nintendo game, it’s more about connection within other people. I hope u can have a good time playing this game and enjoy it.

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pinyuanchen311

Shipped this project!

Hours: 3.28
Cookies: 🍪 23
Multiplier: 7.1 cookies/hr

this update is for sidequest optimization

pinyuanchen311

Optimization side quest
Caching strategies
combat code reuses cached references instead of repeatedly scanning the whole scene
Reduce memory usage
Changed the HP particle UI to reuse pooled objects
changed enemy separation from “OverlapCircleAll” to “OverlapCircleNonAlloc” to reduce runtime allocations

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Ciklole
Ciklole 13 days ago

Nice

pinyuanchen311

Updates!:
Map_Cliff: hided key and chest to open
Black hole: A Powerful vacuum cleaner
A spinning saw: it’s dangerous!!!
massive beetle: beetle but larger
new UI for lobby, now it shows join buttons and also the button/key play can use

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pinyuanchen311

updates!!!:
Pyramid done:
beacon, player can use two coins to charge it and skip to the score board and get 3 score(also the coins the player have)
ladder, something for climbing
more chamber to explore in the Pyramid
touched hide tiles, hide when player touch it

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pinyuanchen311

Updates:
Second map_desert(not done yet)
Hey bomb, fix the bug when player go back to the lobby
first map: it became smaller
better diagram to show the score player earned
Winning Pannel
Better UI
Fix some bugs

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pinyuanchen311

Updates:
“Hey Bomb”(tag),player need to pass the bomb away to avoid the blast
Pipe, similar to the portal but it’s single pathed
max player 3->6
controller support
unknown box, you can get a diamond, coin , or even a beetle

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pinyuanchen311

Updates:
Beetel. you can step on them and kick it just like in the super mario
portal,faster way to travel, just don’t get on to the spikes, teleports includes everything that moves
key and locked box, get a dimond by opening the cool box
fireball launcher, shoot everything it can shoot

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pinyuanchen311

I finally done the party box and fix all the bugs from the trampline
updates:
partybox,player can grab item from it
trampline,player can jump higher within it
fireball launcher, shoots fireball

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pinyuanchen311

New updates:
A simple score board
better player moving, now it feels like a proficient game(It’s still so hard to make it feels proficient even I’ve done similar things before :(

sound effect for the paddle
spikes(within player death UI)
starting to make party box.

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pinyuanchen311

I done the wall jump and caryoty time for this game. add some basic UI to instruct how to play the game. the score board is not totally done yet.I also added a new front for it so the game looks more harmonize. I remove the collider between plays and also fix some bugs

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pinyuanchen311

I started this multiplay project and done the basic parkour and multiplayer part. Also the teleport from lobby to other scenes

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pinyuanchen311

Shipped this project!

Hours: 102.88
Cookies: 🍪 2267
Multiplier: 22.04 cookies/hr

This is the biggest game I’ve ever made and completed, I hope u can enjoy it and also plssss try to survive entill the boss come, it’s super cool. And I hope you love those particle effects, it’s so satisfied! The details will be in the readme

pinyuanchen311

I just edit some colors and added more image for the game as the final tuning. then it will be ship, I hope there will be people love this game.

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pinyuanchen311

Added a boss”vendingmachine”,it won’t attack u bt it will spawn other enemies. Damage display is still on test. I will add some more image for the things like pudding.

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pinyuanchen311

I use AI to made all the UI stuff so it looks way better :)
I also add a super cool exp cup to get rid of classic exp bar

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pinyuanchen311

Added a start scene and the score system. the front page is drew by AI for now and I might replace it. Also the exp for upgrading is now visaullable and you can see your current lv. Next step I’ll add a exp bar for the game. Also fixed some bugs.

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pinyuanchen311

I finally figued out the problem of the pudding minion and it works pretty well now. And also, I just realized that I might be not good at making music, so I asked my friend(Cereal) to make one for me:)

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pinyuanchen311
pinyuanchen311 2 months ago

Also walking animation for player added

pinyuanchen311

I spend so much time on making the pudding minion and it’s still not working: (
I made the prefab like other attacking stuffs, but I still can’t see the pudding coming out. I’ll try to fix all those problem later and make some music for my game first.

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pinyuanchen311

Shipped this project!

Hours: 0.99
Cookies: 🍪 28
Multiplier: 28.01 cookies/hr

This ship is just fixed some bugs that I figue out after shipping.

pinyuanchen311

Some bug fixed
-turn WinXP start video in to image(Cause it’s not working in the web)
-fix some button press issue

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pinyuanchen311

New Updates
-Fix the topping stay from last battle
-add the attack of coconut
-two new buttons
-longer range for pearl

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pinyuanchen311

Shipped this project!

Hours: 19.02
Cookies: 🍪 330
Multiplier: 17.36 cookies/hr

It’s a very short clicking puzzle game I made for borked. Player need to fix the UI broked by the stickman from the start of borked

pinyuanchen311

I finally done this game. It’s a super short game cause I only got 3days to make it for borked. I will ship it after this devlog(which I only have 2).

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pinyuanchen311

This is the game for borked. Because the main idea of borked is broken UI, so why not have player to fix them.

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pinyuanchen311

Fix some bugs and also added a background and a better cup and buttons

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pinyuanchen311

I finally fixed all the bugs and made some update:
-GameOver
-Grapeshot(You will need to add some Grapes)
-Long range enemy
-some of the pictures

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pinyuanchen311

the basic fightings are done. Players can shoot pearls if added it in the making scene

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Ciklole
Ciklole 3 months ago

niceee

Ciklole
Ciklole 3 months ago

also when smoving, make a map, so it’ll be easier to know if ur moving

pinyuanchen311
pinyuanchen311 3 months ago

yeah, I’m making it

pinyuanchen311

I made 2 more toppings and also the hp system for player. So the game will be a roguelite game. And also some basic attacking from the enemy

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pinyuanchen311
pinyuanchen311 3 months ago

the video will start on 13s

pinyuanchen311

I made some other topping for it. I also draw some picture for them but not import them yet

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Ciklole
Ciklole about 1 month ago

nice

pinyuanchen311

I made pearl for it, other ingrediant should be easier to make now

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pinyuanchen311

there is so many bugs for moving a cup. The liquid in side always spread out. So I ’ll make everything else to move.

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pinyuanchen311

Is this liqiud good enough for a pixel bubble tea making game?

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alarixfr
alarixfr 3 months ago

yes, better if you add settings to control it