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aditigupta.sk

Today I built the chaos event system — the feature that makes the game actually stressful (in a fun way).

A weighted random scheduler fires mid-round and picks from 4 events. The interval starts at 10–18 seconds but shortens as rounds progress,
so late-game gets genuinely chaotic.

Cat steals 🐱 — a cat slides in from the side, swipes a random ingredient out of your bowl, and retracts. You have to re-add it before time
runs out.

Power flicker ⚡ — the screen flickers dark, then the entire ingredient shelf reshuffles. Muscle memory? Gone.

Butter fingers 🙈 — an ingredient silently drops out of your bowl. No animation, just gone. Sneaky.

Oven overheating 🌡️ — the oven pulses red. Click it within 5 seconds or lose a life.

A slide-in chaos banner announces each event. Everything cancels cleanly on bake or game over.

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aditigupta.sk

It was all about giving the chaos some structure. Built out the order
system — customers now show up with random recipe cards demanding specific
ingredients in the right combo. If you nail it, the order clears and you
score. Miss it, and the judge gives you that look.

Also wired up the countdown timer per order, so there’s actual pressure now.
The kitchen went from a vibe to a genuine stress machine real fast — even in
testing I kept fumbling ingredient clicks with 3 seconds left.

Hardest part: balancing order complexity so it’s hectic but not unfair. Still
tweaking the timing windows

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aditigupta.sk

Spent today laying the foundation for GlyphForge, a browser-based ASCII art generator that runs entirely as a static site.

Set up the full project structure: HTML scaffold, a dark indigo CSS theme, and four JS modules split by responsibility — config, core,
export, and the main app controller. No bundler, no framework, just clean vanilla JS.

The app can already load images via button click, Ctrl+O, or drag and drop — including multiple files at once for future GIF support. Loaded
images render instantly to a with fit-to-window scaling. Zoom (mouse wheel + buttons) and drag-to-pan work on the preview.

The sidebar accordion, mode switcher, and all export buttons are wired up and giving honest “coming soon” feedback

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aditigupta.sk

Day 1 was a full foundation build — went from nothing to a playable loop in
one session.

Built a splash screen with floating baking emojis and a pop-in start card. The
kitchen scene is pure CSS: tiled wall, wooden floor, a window with a spinning
sun, an oven with dials, a counter with a mixing bowl, and a pinned recipe
ticket.

Ingredient system has 12 items. Each order shows a recipe’s required
ingredients mixed with decoys, shuffled every round. Clicking wrong costs a
life and shakes the screen. Clicking right flies the ingredient to the bowl
with an arc animation.

5 recipes in so far: Victoria Sponge, Choc Lava Cake, Cinnamon Rolls,
Strawberry Shortcake, Banana Bread. Timer is 60 seconds and shifts green →
yellow → red as it drains. Score = ingredient accuracy % + time bonus. Three
lives, game over screen on zero.

Juice: fly-to-bowl animation, screen shake, feedback popups, oven result emoji
(🎂 for perfect, 💀 for disaster).

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aditigupta.sk

Finally , after a long n tiring day.
After coding n debugging a lot , I am finally getting a output.
Looking forward to improve it and work over its interface in the coming days.

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aditigupta.sk

This was a long session of coding !
I finally made a complete structure of my idea. I did optimized my image loading process. Made the UX easier and lighter. The Image is finally coming to the backend n the ASCII characters are getting assigned depending on the image pixels.

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Comments

stunt
stunt 15 days ago

Does the user enter their own character set?

aditigupta.sk
aditigupta.sk 15 days ago

yes , i am trying that feature

aditigupta.sk
aditigupta.sk 15 days ago

else , I will pre-store the ASCII characters and assign it

aditigupta.sk

HackATime was down :)
However , I tried my best to push my project. Finally the UI is loading and I am able to input the image. Will now be working over some fixes in it and finally converting it to ASCII image

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aditigupta.sk

I have imported all the necessary classes used for image processing

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Comments

stunt
stunt 17 days ago

custom tkinter fear

aditigupta.sk

I’m working on my first project! This is so exciting. I can’t wait to share more updates as I build. So its based on image processing

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